The
profound issue of Video Violence is sparking many questions over the effects it may be having on the children in our society
today. Video Violence is becoming a greater concern as technology develops, with graphics looking more authentic and real.
The debate has struck controversy through the media and scientific researchers, on whether or not this is really an environment
we want the children of today to grow up in and become a part of. The reality of all this is the violence itself and what
its teaching society.
Since
the invention of video’s and video games in the early eighty’s, technology has grown at an alarming speed and
its society that’s had to catch up. Generally there was an acceptance of violent movies and video games as it all happened
so quickly, but now we’re asking is this really acceptable? And can technology really make our children violent?
Scientists
believe from studies undertaken, that violent videos may effect a child’s performance at school, cause them to argue
and can cause them to become violent themselves, resulting to violence with other peer members. Researchers have also discovered
that increased exposure to violent games may cause lower levels of empathy and a stronger pro violence attitude. From further
research and more findings, great public debates have sparked controversy over this issue.
The
graphic images can give a vibrant portrayal of an aggressive incident and may have a long-term effect on a child. Some images
can also have a sense of falsity portraying reality. Take for example a video game that requires you to kill; even after violently
bashing your opponent (who has fallen to the ground and has blood pouring out of them), they un-reluctantly jump straight
back up. This is teaching children that violence has no real affects. Also take in to consideration a game that requires a
child (who is playing the bad guy) to shoot his opponents, the police. Each shot that gets the policeman is rewarded in bonus
points and victorious music being played flashing the words ‘congratulations’ or ‘good shot’, encouraging
the child to keep going. This is a portrayal of reality giving a child a false pretence.
Last
year there was a case where two Tennessee teenagers were charged for a murder that was imitated from a popular playstation
game, Grand Theft Auto (a game which in involves murder and prostitution). The two brothers told investigators that they took
the gun, which was locked up in their home and shot at a passing vehicle, mimicking the game. This is just one recent report
of a serious incident that has been a result of violent video games. Should they really be allowed?
There
is also another way a child can be affected from violent games and films, that has little attention payed towards it. Take
into account a child who may become intimidated and terrified by what they’ve seen, this doesn’t necessarily have
to be the child that’s playing the game, it may be a brother, sister or friend that’s near by. The child can become
the victim of nightmares or just be scared of going to sleep.
On the other hand Australia has laws that prohibit a film from being sold without a rating from the government or
Film and Literature Classification
(OFLC). There are also laws that stops any video game thats been rated ‘X’ or ‘R18+’ from being sold.
Australia's Censorship System has been put in place to warn parents of what
exactly their child is watching or playing, allowing the parent to make decision on whether or not the child should be allowed
to become involved with the game or film.